Age of Empires: Castle Siege Finally Comes to iOS, But Looks Something Like CoC

Age of Empires is Microsoft’s very popular RTS title on PC platform, released in 1997. As you took command of history’s greatest civilizations, you could choose to control the mysterious might of China, the structural grandeur of Byzantium or the relentless tenacity of the Sioux. Recently, the popular PC game’s derivative mobile game Age of Empires: Castle Siege was finally released on iOS (has been launched on Windows Phone before). It’s a good news for AoE fans, but….it may be also a bad news.

The gameplay is no longer our familiar real-time synchronous PVP combats, but looks more like Clash of Clans style, include its graphic style. You can build constructions in the game, but not so free. They won’t be level up with your headquarter. You just need to tap screen to gather resource, rather than searching Mines and planting farms. And, most importantly, you can only constantly level up your based to keep competitive, because your opponents won’t restart the game with you. Besides, the hero system also makes the game be quite different with traditional Age of Empires.

Overall, if you just miss Age of Empires or like a strategy combat mobile game, you can try Age of Empires: Castle Siege. But if you are loyal fan of AoE, you may feel disappointed.

 

Warlords Of Draenor 6.2: Is Kazzak the Easiest World Boss Ever?

Raegwyn, the well-known World of Warcraft solo player, took down the 40 million hit points of Supreme Lord Kazzak, a powerful raid boss designed for a 40-man group, sitting on top of Tanaan Jungle. Since Kazzak is a world boss in World of Warcraft, random people could come and attack it as well. Raegwyn finally completed this task after more than 20 tries.

In World of Warcraft history, there are some easy world bosses such as Nalak and August Celestials. In patch 5.4, almost all tanks can solo Nalak, however, not all world bosses in Mists of Pandaria are piece of cake. Do you remember the epic wipes of Oondasta?

 

The Survival Sandbox Shift

I am loving the huge resurgence in sandbox gameplay at the moment. There are so many new games, and new experiences coming at all the time. To many to play and really delve into. It seemed to have come in vogue with the popularity of Day Z and there have been a wealth of sandbox survival type projects afterwards, ARK: survival Evolved being the current darling.

I love the craze but can’t help at the same time seeing just how much further this genre of open world sandbox has to go. There is a core idea there, and a great core but it is creating a range of fitting mechanics onto that which still needs a lot of work. To eventual create a vision that has the longevity needed. Goals to work towards throughout the experience, a constant steady feeling of progression and of course, elements of cooperation but also competition that can tie it all together.

I can see these games are making progress but sometimes it seems like we want to innovate in areas without understanding the carry on effects across the experience.

The way I see it Day Z was the kinda of pure experience that started it, yes there have been many beforehand but that’s where people have looked as a starting point for this generation of survival sandbox. You can see the carry on in design through the many that have come afterwards but with key changes to the world, design and gameplay.

Rust, H1z1, Ark and so many others have offered up this experience and it seems the main facet that is trying to be developed is that sense of permanence within that world. Unfortunately from what I’ve seen from many is that the experience due to this becomes that much less enjoyable, less engaging. In Day Z you were mostly just a roaming lunatic, A scavenger in a wasteland and you would think letting people have greater effect over the world would create a better experience. To build up, to grow a home, a stronghold. To gather resources and equipment and begin looking at the long game rather than the short character progression but by doing this it added a lot of frustration.

These games began changing it to a progression that was more orientated outside of the self. It become a progression based on your position in the world. This did open up a lot more options within these games and progression that I felt looked more meaningful but it also became a lot more vulnerable. In these multiplayer games and a sense of progression that was permanent in the world it let people take advantage of that when you aren’t actively playing. A whole sense of progression that can effectively be wiped every night you go to bed, or go to work. In the face of this it looks rather pointless; to gather materials, build new items and bases and then have it all reset for the next time you play.

Looking at many of the recent reviews, and experiences form those playing ARK, this is how things have turned out. People have gone through great efforts to tame dinosaurs and build a base for their groups to have everything destroyed each and every time they log back in. In the face of that why would you keep playing.

There is something great there, and something special about the permanence these newer titles are trying to create but there needs to be more thought and planning to limit the issues. Ways to keep progression stable, keeping griefing to minimum and encouraging cooperation. Adding elements of player control on the experience, ways to add greater consequence to negative actions without entirely limiting them.

 

link dead radio: Rewards, Raiders and Replies

Welcome one and all. I’d like to say the blogs are awesome today; extravagant and intricate examples of ideas and idiosyncrasies of our fellow mmo bloggers but I cannot. It is not that day, not that time because they are utterly BRILLIANT … as always. Like seriously. Always amazed at what the blogging community puts out and just wish I hard more time to showcase, comment and write my own lengthy replies here.

Light Falls Gracefully has some entertaining and in depth opinions about the Heavensward content so far

Levelcapped talks about the changes within daily login culture lately, and the movement towards rewards for simply logging in.

In an age takes a stance on the issues with blind choices in games

Bio Break reflects on what makes it hard for them to get into new, and the long gone unplayed mmo’s and the reply at Inventory Full

The Iron Dagger wonders about the difference, and importance of raiders and PvP’ers within the mmo playerbase in terms of content and focus

Amusing event over at Gamers decrypted that asked for of their readers favourite in game whispers. They’re all worth reading so take a peek through the tag.

 

New Content Coming to Magerealm

 

With its latest content update to Magerealm, GTArcade is excited to introduce the Colosseum, a new feature that brings two unique PVP modes to the game. In addition, players can now create their own PVP rooms to test their might with friends and rivals. Log in today and check out all the new features!

Welcome to the Colosseum
Mighty champions must train rigorously to have a competitive edge and the Colosseum will be their new proving grounds. Visceral combat is always the theme of PVP and players can seek out Arena Admin Bern to partake in the new Colosseum PVP modes. Players may choose which mode suits them, according to their prowess and tenacity.

Competition Mode:
To be called the best in Magerealm, players need to continuously prove themselves by challenging and defeating rivals. Players that still thirst for action after finishing the daily errands can compete with others in Competition Mode. This is a place of fair competition. With no level limit, players can pick anyone to duel. Rise above the competition and show the world who deserves to be number one.

Prizefight Mode:
If normal dueling is not enough excitement, players are encouraged to try Prizefight Mode in PVP. The rules are simple; both contestants place their bets and winner takes all. With the stakes ever so high, players need to do their best at controlling their team and utilizing their skills. In this mode, there’s much more on the line than one’s honor.

Players can join countless others in PVP and hone their skills to perfection. Bring your friends and see who is truly the best!

Explosive Sci-Fi RTS, Etherium, Free Week On Steam & Week-long Discount

Tindalos Interactive today offers players the opportunity to wage war on an intergalactic scale as they announce a price discount event and free week for the science-fiction MMORTS game, Etherium. The explosive sci-fi RTS is now available as a free download through Valve’s popular digital distribution platform, Steam, providing an entire week of free-to-play gaming until the event ends on July 20th. Today also marks the beginning of a limited-time sale as various regions across the world can now purchase the game for a huge 50% off.

Etherium sees players manage resources, construct outposts and battle for control over important areas of the map as you crush your opponents with an impressive variety of units, taking the battle to the enemy on land, sea and air. Scientific research also plays a vital role as you’ll need to develop an in-depth tech tree to unlock a variety of new units, upgrades and structures to give you an edge over your opponents.

Unique gameplay mechanics such as dynamic weather systems and active-based battle systems come together to provide the RTS community with a refreshing take in the RTS genre

 

Gotten Gains Update Part 2 Arriving Next Week For Grand Theft Auto Online

Rockstar Games are excited to reveal that the second installment in the Ill-Gotten Gains update is expected to arrive next week on Wednesday, July 8th, introducing another exciting batch of new content to Grand Theft Auto Online. The new collection of content features extravagant attire, high class transportation, brand new weaponry and the introduction of the radio station, “The Lab”, that was previously only available on the PC platform.

Petrol heads will be happy to see the addition of two brand new vehicles with the stylish Coil Brawler, a vehicle that excels on every terrain whether that be the sidewalks of Vinewood Boulevard or the hills of the San Chianski Mountain Range. Fans of the 2 wheeled variety can look forward to the opportunity to pick up a stunning Dinka Vindicator while fans of ocean getaways can invest in new addition to their personal harbor.

The team have promised to release more details in the coming week including particulars on the next Social Club Event kicking off for Ill-Gotten Gains Part II on Friday, July 10th. They also announced an opportunity for fans that missed last years Independence Day Special event to snatch up some old favorites as they return at a reduced rate.

Simplified Unreal Engine 4 Modding Tools Released For ARK: Survival Evolved

ARK: Survival Evolved has amassed a massive following since its original release on Steam and with thousands upon thousands of eager players, an Early Access game can only include so much content. However, developers Studio Wildcard are clearly prepared for such requests as today they announced the release of a set of simplified modding tools – allowing the ARK: Survival Evolved community to begin adding their own custom content to the online dinosaur survival MMO.

The ARK Dev Kit, which is now available to download through the Steam Tools section of your library, is a simplified version of the Unreal Engine 4 Editor that has been compiled specifically for ARK, giving players a streamlined process of creating Mods & Maps for ARK: Survival Evolved – utilizing the popular Steam Workshop as an easy-to-use and navigate uploading platform.

While this first ARK Dev Kit release doesn’t expose the core C++ game source code, it does contain all of the editable source data and files that will allow the community to edit maps, create new blueprints and additional class options. Whether the community chooses to work on introducing new items, weapons, improving AI behavior, or remapping trees and shrubbery, it’s sure to make the coming weeks and months very exciting for fans of the game.

 

GOG Galaxy goes beta, looks rather neat

 

GOG have announced that their GOG Galaxy client is now available to the public in shiny new beta form.

GOG Galaxy is GOG’s own client, based around the company’s mantra of being DRM free and putting gamers first. As such, it’s entirely optional but has a few neat little features that might convince you to give it a shot.

So, the basics: you’ve got one-click installation of your GOG games, automatic updates, and the ability to download a stand-alone backup copy of the game. You’ve also got a friends list and real-time chat. And, yes, there are achievements.

In the “oh, that’s actually kind of great” camp, there’s also crossplay between GOG and Steam for selected titles that pop up on both platforms, a rollback feature, and the ability to disable basically anything you don’t like. If a patch comes out and it breaks something, or you don’t like the changes it makes, you can rollback to an earlier version of the game. Don’t want chat or auto-updates? Turn them off. Up to you.

But! It’s entirely optional, so if you don’t want to download another client onto your computer, you don’t have to. If you do want to give it a shot, then you can head over to GOG now to sign up, and you’ll be emailed a beta key at some point in the near future.

As this is a beta, a few of the features aren’t in yet; you can’t, for instance, rollback versions right now. The first major game to support GOG Galaxy will be The Witcher 3: Wild Hunt, but GOG reckons that this client will pave the way for more AAA releases on GOG in the future. We’ll see if they’re right.

Diablo 3’s next expansion set on Skovos? IncGamers Guest article speculates

 

With a possible announcement of a new Diablo 3 expansion this year, Diablo: IncGamers looks at the evidence for its new setting and possible new class.

The guys over at Diablo: IncGamers always do their research, and a new guest article from long time visitor Nobbie investigates expansion possibilities based on evidence that’s surfaced from Blizzard over the past couple of years.

Based on his research, it looks like the next expansion could take place on the Skovos Isles (which consist of four islands, Philios, Skovos, Lycander, Skartara.) The Skovos Isles designs we have seen in previous artwork show a civilisation influenced by Greek and Roman architecture and were actually mentioned in Act 5 of Diablo 3; where there’s a mention of a Horadrim expedition which has failed to return.

And the next class? Well according to Nobbie’s research, there is a possibility another Druid-like class could be introduced and could end up being an Amazon/Druid/Shaman hybrid. It’s unlikely to be an exact copy of these original classes as Blizzard has previously stated that they didn’t want to revisit any of the classes that have appeared in the previous games.

The article is a great read and shows exactly how he’s arrived at his conclusions. Let the speculation begin.